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topFILTER FILTERThere are 25001 productsSort
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Armor of Fortune (70/264) (70/264) [Secrets of Power]$0.25Set Name: Secrets of Power Release Date: 2025-11-07 Rarity: Common Card Name...
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Armor of Fortune (826) (Hyperspace Foil) (826) [Secrets of Power]$0.50Set Name: Secrets of Power Release Date: 2025-11-07 Rarity: Common Card Name...
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Armor of Fortune (Foil) (24) [Secrets of Power: Weekly Play]$2.00Set Name: Secrets of Power: Weekly Play Release Date: 2025-11-07 Rarity: Common ...
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Armor of Shadows [Commander Legends: Battle for Baldur's Gate]$0.25Set: Commander Legends: Battle for Baldur's Gate Type: Instant Rarity: Common Cost: {B} Until end of turn, target creature gets +1/+0 and gains indestructible. (Damage and effects that...
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Armor of Thorns [Mirage]$0.24Set: Mirage Type: Enchantment — Aura Rarity: Common Cost: {1}{G} You may cast Armor of Thorns as though it had flash. If you cast it any time a sorcery couldn't have been cast, the con...
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Armor Sliver [Premium Deck Series: Slivers]$0.50Set: Premium Deck Series: Slivers Type: Creature — Sliver Rarity: Uncommon Cost: {2}{W} All Sliver creatures have "{2}: This creature gets +0/+1 until end of turn." Hanna: "We must lea...
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Armor Sliver [Tempest]$0.47Set: Tempest Type: Creature — Sliver Rarity: Uncommon Cost: {2}{W} All Sliver creatures have "{2}: This creature gets +0/+1 until end of turn." Hanna: "We must learn how they protect e...
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Armor Thrull (Jeff A. Menges) [Fallen Empires]$0.24Set: Fallen Empires Type: Creature — Thrull Rarity: Common Cost: {2}{B} {T}, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature. "Except for a bare spot at the base of thei...
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Armor Thrull (Pete Venters) [Fallen Empires]$0.24Set: Fallen Empires Type: Creature — Thrull Rarity: Common Cost: {2}{B} {T}, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature. "The worst thing about being a mercenary fo...
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Armor Thrull (Ron Spencer) [Fallen Empires]$0.24Set: Fallen Empires Type: Creature — Thrull Rarity: Common Cost: {2}{B} {T}, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature. "They gave their lives to strengthen the Or...
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Armor Thrull (Scott Kirschner) [Fallen Empires]$0.24Set: Fallen Empires Type: Creature — Thrull Rarity: Common Cost: {2}{B} {T}, Sacrifice Armor Thrull: Put a +1/+2 counter on target creature. Occasionally, an ally balked at wearing a d...
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Armorcraft Judge [Commander Legends]$0.50Set: Commander Legends Type: Creature — Elf Artificer Rarity: Uncommon Cost:...
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Armorcraft Judge [Commander Masters]$0.50Set: Commander Masters Type: Creature — Elf Artificer Rarity: Uncommon Cost:...
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Armorcraft Judge [Foundations Jumpstart]$0.50Set: Foundations Jumpstart Type: Creature — Elf Artificer Rarity: Uncommon C...
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Armorcraft Judge [Jumpstart]$0.50Set: Jumpstart Type: Creature — Elf Artificer Rarity: Uncommon Cost: ...
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Armorcraft Judge [Kaladesh]$0.50Set: Kaladesh Type: Creature — Elf Artificer Rarity: Uncommon Cost: {3}{G} When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter ...
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Armorcraft Judge [March of the Machine Commander]$0.50Set: March of the Machine Commander Type: Creature — Elf Artificer Rarity: Uncommon ...
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Armorcraft Judge [The List]$0.50Set: The List Type: Creature — Elf Artificer Rarity: Uncommon Cost: ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Redcap's Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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