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Battlefield Support Deck (Revised)$10.00BattleMechs are the kings of the battlefield. But expert use of support elements—artillery, minefields, and aerospace fighter runs—can tip the balance of battle toward victory! Includes: 55 Battle...
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Objectives$35.00Specialized vehicles for waging large-scale conflicts, these combat units are crucial for a variety of operations. However, their unique nature often makes them the target of headhunting missions: ...
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Legendary MechWarriors II$40.00In a universe where life is cheap but BattleMechs are not, only a handful of elite MechWarriors ever achieve the level of fame—or infamy—required to blaze their name across the stars. Now you can b...
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Heavy Battle & Sweep Lances$45.00The tide of battle is mercurial, shifting at a moment's notice. Heavy Battle tanks are a bulwark against those fleeting moments of victory. Sweep Lances bring unparalleled mobility and striking fir...
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Rifle & Command Lances$45.00Rifle vehicles deliver firepower at any range to ensure flexibility on any battlefield. Meanwhile, command vehicles bring a combination of protection, firepower, and presence that can seize victory...
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Battle & Fire Lances$45.00Flexibility is often the hallmark of a winning strategy, and battle vehicles excel at offensive or defensive operations. Meanwhile, fire vehicles deliver a hail of long or short range missiles, blo...
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Assault & Cavalry Lances$45.00Assault vehicles are brutally effective at shattering enemy positions, driving foes before them with an array of long- and short-range weapons. Meanwhile, cavalry vehicles range across battle lines...
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Third Star League Strike Team$50.00Terra has fallen. An ilClan has arisen. But ilKhan Alaric Ward desperately needs as many machines and warriors as he can recruit to maintain his grasp on the jewel of mankind. That includes 'Mechs ...
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Second Star League Assault Lance$45.00Desperate to halt the Clan Invasion once and for all, the Inner Sphere forged a Second Star League in 3058. Its forces launched a massive assault to achieve that goal, marching all the way to the C...
Redcap's Grading Guide

Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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