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topFILTER FILTERThere are 25001 productsSort
Translation missing: en.sections.collection_template.product_count
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Aura Flux [Urza's Legacy]$0.24Set: Urza's Legacy Type: Enchantment Rarity: Common Cost: {2}{U} Other enchantments have "At the beginning of your upkeep, sacrifice this enchantment unless you pay {2}." To some, the ...
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Aura Fracture (Nicolas Labarre) (SB) [World Championship Decks 2000]$0.50Set: World Championship Decks 2000 Type: Enchantment Rarity: Common Cost: ...
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Aura Fracture [Prophecy]$0.24Set: Prophecy Type: Enchantment Rarity: Common Cost: {2}{W} Sacrifice a land: Destroy target enchantment. Jamuraa's rhystic mages treat magic as their garden, uprooting unwanted spells...
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Aura Gnarlid [Commander 2018]$0.25Set: Commander 2018 Type: Creature — Beast Rarity: Common Cost: {2}{G} Creatures with power less than Aura Gnarlid's power can't block it.Aura Gnarlid gets +1/+1 for each Aura on the b...
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Aura Gnarlid [Mystery Booster]$0.25Set: Mystery Booster Type: Creature — Beast Rarity: Common Cost: {2}{G} Creatures with power less than Aura Gnarlid's power can't block it.Aura Gnarlid gets +1/+1 for each Aura on the ...
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Aura Gnarlid [Planechase Anthology]$0.25Set: Planechase Anthology Type: Creature — Beast Rarity: Common Cost: {2}{G} Creatures with power less than Aura Gnarlid's power can't block it.Aura Gnarlid gets +1/+1 for each Aura on...
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Aura Gnarlid [Rise of the Eldrazi]$0.24Set: Rise of the Eldrazi Type: Creature — Beast Rarity: Common Cost: {2}{G} Creatures with power less than Aura Gnarlid's power can't block it.Aura Gnarlid gets +1/+1 for each Aura on ...
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Aura Gnarlid [Wilds of Eldraine Commander]$0.25Set: Wilds of Eldraine Commander Type: Creature — Beast Rarity: Common Cost:...
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Aura Graft [Odyssey]$0.47Set: Odyssey Type: Instant Rarity: Uncommon Cost: {1}{U} Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant. "It's not really ste...
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Aura Graft [Tenth Edition]$0.47Set: Tenth Edition Type: Instant Rarity: Uncommon Cost: {1}{U} Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant. "It's not real...
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Aura Mutation [Commander 2016]$2.00Set: Commander 2016 Type: Instant Rarity: Rare Cost: {G}{W} ...
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Aura Mutation [Invasion]$2.25Set: Invasion Type: Instant Rarity: Rare Cost: {G}{W} Destroy target enchantment. Create X 1/1 green Saproling creature tokens, where X is that enchantment's mana value. "Life can be f...
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Aura Mutation [Starter Commander Decks]$2.00Set: Starter Commander Decks Type: Instant Rarity: Rare Cost: {G}{...
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Aura Mutation [Streets of New Capenna Commander]$2.00Set: Streets of New Capenna Commander Type: Instant Rarity: Rare Cost: ...
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Aura of Dominion [Champions of Kamigawa]$5.25Set: Champions of Kamigawa Type: Enchantment — Aura Rarity: Uncommon Cost: {U}{U} Enchant creature{1}, Tap an untapped creature you control: Untap enchanted creature. "Lies and deceit ...
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Aura of Silence (Brian Hacker) (SB) [World Championship Decks 1998]$1.50Set: World Championship Decks 1998 Type: Enchantment Rarity: Uncommon Cost: ...
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Aura of Silence (Brian Hacker) [World Championship Decks 1998]$2.25Set: World Championship Decks 1998 Type: Enchantment Rarity: Uncommon Cost: ...
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Aura of Silence [Commander 2015]$3.50Set: Commander 2015 Type: Enchantment Rarity: Uncommon Cost: {1}{W...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Redcap's Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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