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Arctic Aven [Magic 2013]$0.50Set: Magic 2013 Type: Creature — Bird Wizard Rarity: Uncommon Cost: {2}{U} FlyingArctic Aven gets +1/+1 as long as you control a Plains.{W}: Arctic Aven gains lifelink until end of tur...
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Arctic Foxes [Ice Age]$0.24Set: Ice Age Type: Creature — Fox Rarity: Common Cost: {1}{W} Arctic Foxes can't be blocked by creatures with power 2 or greater as long as defending player controls a snow land. "Thos...
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Arctic Merfolk [Planeshift]$0.24Set: Planeshift Type: Creature — Merfolk Rarity: Common Cost: {1}{U} Kicker—Return a creature you control to its owner's hand. (You may return a creature you control to its owner's han...
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Arctic Nishoba [Coldsnap]$0.47Set: Coldsnap Type: Creature — Cat Warrior Rarity: Uncommon Cost: {5}{G} TrampleCumulative upkeep {G} or {W} (At the beginning of your upkeep, put an age counter on this permanent, the...
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Arctic Wolves [Weatherlight]$0.50Set: Weatherlight Type: Creature — Wolf Rarity: Uncommon Cost: {3}{G}{G} Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it...
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Arcum's Astrolabe [Modern Horizons]$0.25Set: Modern Horizons Type: Snow Artifact Rarity: Common Cost: {S} ...
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Arcum's Sleigh [Ice Age]$0.47Set: Ice Age Type: Artifact Rarity: Uncommon Cost: {1} {2}, {T}: Target creature gains vigilance until end of turn. Activate only during combat and only if defending player controls a ...
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Arcum's Weathervane [Ice Age]$0.47Set: Ice Age Type: Artifact Rarity: Uncommon Cost: {2} {2}, {T}: Target snow land is no longer snow.{2}, {T}: Target nonsnow basic land becomes snow.
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Arcum's Whistle [Ice Age]$0.42Set: Ice Age Type: Artifact Rarity: Uncommon Cost: {3} {3}, {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That pla...
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Arcus Acolyte (Sketch) [Modern Horizons 2]$0.50Set: Modern Horizons 2 Type: Creature — Human Cleric Archer Rarity: Uncommon Cost: {G}{W} Reach, lifelinkOutlast {G/W} ({G/W}, {T}: Put a +1/+1 counter on this creature. Outlast only a...
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Arcus Acolyte [Modern Horizons 2]$0.50Set: Modern Horizons 2 Type: Creature — Human Cleric Archer Rarity: Uncommon Cost: {G}{W} Reach, lifelinkOutlast {G/W} ({G/W}, {T}: Put a +1/+1 counter on this creature. Outlast only a...
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Ardent Dustspeaker [Strixhaven: School of Mages]$0.50Set: Strixhaven: School of Mages Type: Creature — Minotaur Shaman Rarity: Uncommon Cost: {4}{R} Whenever Ardent Dustspeaker attacks, you may put an instant or sorcery card from your gr...
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Ardent Electromancer [Zendikar Rising]$0.25Set: Zendikar Rising Type: Creature — Human Wizard Rarity: Common Cost: {2}{R} When Ardent Electromancer enters the battlefield, add {R} for each creature in your party. (Your party co...
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Ardent Elementalist [Innistrad: Midnight Hunt]$0.25Set: Innistrad: Midnight Hunt Type: Creature — Human Shaman Rarity: Common Cost: {3}{R} When Ardent Elementalist enters the battlefield, return target instant or sorcery card from your...
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Ardent Militia [Classic Sixth Edition]$0.47Set: Classic Sixth Edition Type: Creature — Human Soldier Rarity: Uncommon Cost: {4}{W} Vigilance Some fight for honor and some for gold, but the militia fight for hearth and home.
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Ardent Militia [Portal]$0.47Set: Portal Type: Creature — Human Soldier Rarity: Uncommon Cost: {4}{W} Vigilance Some fight for honor and some for gold, but the militia fights for hearth and home.
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Ardent Militia [Seventh Edition]$0.47Set: Seventh Edition Type: Creature — Human Soldier Rarity: Uncommon Cost: {4}{W} Vigilance Knights fight for honor and mercenaries fight for gold. The militia fights for hearth and ho...
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Ardent Militia [Weatherlight]$0.21Set: Weatherlight Type: Creature — Human Soldier Rarity: Common Cost: {4}{W} Vigilance "While the rest of us got paid to serve the Benalish army, the militia didn't. I used to say they...
Redcap's Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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