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Argivian Phalanx [Dominaria United]$0.25Set: Dominaria United Type: Creature — Human Kor Soldier Rarity: Common Cost: {5}{W} This spell costs {1} less to cast for each creature you control.Vigilance New Argive welcomed the k...
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Argivian Restoration [Double Masters]$0.25Set: Double Masters Type: Sorcery Rarity: Common Cost: {2}{U}{U} Return target artifact card from your graveyard to the battlefield. "The Argivian University taught me two things: alwa...
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Argivian Restoration [The List]$0.50Set: The List Type: Sorcery Rarity: Uncommon Cost: {2}{U}{U} ...
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Argivian Restoration [Weatherlight]$0.50Set: Weatherlight Type: Sorcery Rarity: Uncommon Cost: {2}{U}{U} Return target artifact card from your graveyard to the battlefield. "The Argivian University taught me two things: alwa...
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Argothian Opportunist [The Brothers' War]$0.25Set: The Brothers' War Type: Creature — Human Scout Rarity: Common Cost: {2}{G} When Argothian Opportunist enters the battlefield, create a tapped Powerstone token. (It's an artifact w...
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Argothian Pixies [Antiquities]$0.50Set: Antiquities Type: Creature — Faerie Rarity: Common Cost: {1}{G} Argothian Pixies can't be blocked by artifact creatures.Prevent all damage that would be dealt to Argothian Pixies ...
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Argothian Sprite [The Brothers' War]$0.25Set: The Brothers' War Type: Creature — Faerie Rarity: Common Cost: {1}{G} Argothian Sprite can't be blocked by artifact creatures.{7}: Put two +1/+1 counters on Argothian Sprite. “Mak...
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Argothian Swine [Urza's Saga]$0.24Set: Urza's Saga Type: Creature — Boar Rarity: Common Cost: {3}{G} Trample In Argoth, the shortest path between two points is the one the swine make.
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Argothian Treefolk [Antiquities]$0.21Set: Antiquities Type: Creature — Treefolk Rarity: Common Cost: {3}{G}{G} Prevent all damage that would be dealt to Argothian Treefolk by artifact sources. Haunting cries we hear in ou...
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Ark of Blight [Scourge]$0.42Set: Scourge Type: Artifact Rarity: Uncommon Cost: {2} {3}, {T}, Sacrifice Ark of Blight: Destroy target land. When opened, it erases entire landscapes from minds and maps.
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Arlinn's Wolf [War of the Spark]$0.25Set: War of the Spark Type: Creature — Wolf Rarity: Common Cost: {2}{G} Arlinn's Wolf can't be blocked by creatures with power 2 or less. "If you don't speak wolf, allow me to translat...
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Arlinn, Voice of the Pack [War of the Spark Prerelease Promos]$0.50Set: War of the Spark Prerelease Promos Type: Legendary Planeswalker — Arlinn Rarity: Uncommon Cost: {4}{G}{G} Each creature you control that's a Wolf or a Werewolf enters the battlefi...
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Arlinn, Voice of the Pack [War of the Spark]$0.50Set: War of the Spark Type: Legendary Planeswalker — Arlinn Rarity: Uncommon Cost: {4}{G}{G} Each creature you control that's a Wolf or a Werewolf enters the battlefield with an additi...
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Arm the Cathars [Innistrad: Crimson Vow]$0.50Set: Innistrad: Crimson Vow Type: Sorcery Rarity: Uncommon Cost: {1}{W}{W} Until end of turn, target creature gets +3/+3, up to one other target creature gets +2/+2, and up to one othe...
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Arm with Aether [New Phyrexia]$0.50Set: New Phyrexia Type: Sorcery Rarity: Uncommon Cost: {2}{U} Until end of turn, creatures you control gain "Whenever this creature deals damage to an opponent, you may return target c...
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Armada Wurm [Guilds of Ravnica Guild Kit]$1.00Set: Guilds of Ravnica Guild Kit Type: Creature — Wurm Rarity: Mythic Cost: {2}{G}{G}{W}{W} TrampleWhen Armada Wurm enters the battlefield, create a 5/5 green Wurm creature token with ...
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Armada Wurm [Return to Ravnica]$1.00Set: Return to Ravnica Type: Creature — Wurm Rarity: Mythic Cost: {2}{G}{G}{W}{W} TrampleWhen Armada Wurm enters the battlefield, create a 5/5 green Wurm creature token with trample. N...
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Armageddon Clock [Fourth Edition]$0.71Set: Fourth Edition Type: Artifact Rarity: Rare Cost: {6} At the beginning of your upkeep, put a doom counter on Armageddon Clock.At the beginning of your draw step, Armageddon Clock d...
Redcap's Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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