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Armageddon Clock [Revised Edition]$0.64Set: Revised Edition Type: Artifact Rarity: Rare Cost: {6} At the beginning of your upkeep, put a doom counter on Armageddon Clock.At the beginning of your draw step, Armageddon Clock ...
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Armament Corps [Khans of Tarkir]$0.50Set: Khans of Tarkir Type: Creature — Human Soldier Rarity: Uncommon Cost: {2}{W}{B}{G} When Armament Corps enters the battlefield, distribute two +1/+1 counters among one or two targe...
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Armament Dragon [Tarkir: Dragonstorm]$0.50Set: Tarkir: Dragonstorm Type: Creature — Dragon Rarity: Uncommon Cost: ...
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Armament Master [Zendikar]$0.75Set: Zendikar Type: Creature — Kor Soldier Rarity: Rare Cost: {W}{W} Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master. "We prepare for the known...
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Armament of Nyx [Journey into Nyx]$0.25Set: Journey into Nyx Type: Enchantment — Aura Rarity: Common Cost: {2}{W} Enchant creatureEnchanted creature has double strike as long as it's an enchantment. Otherwise, prevent all d...
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Armasaur Guide [Foundations]$0.25Set: Foundations Type: Creature — Dinosaur Rarity: Common Cost: {4...
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Armed // Dangerous [Dragon's Maze]$0.50Set: Dragon's Maze Type: Sorcery // Sorcery Rarity: Uncommon Cost: {1}{R} // {3}{G} Target creature gets +1/+1 and gains double strike until end of turn.Fuse (You may cast one or both ...
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Armed and Armored [Kaldheim]$0.50Set: Kaldheim Type: Instant Rarity: Uncommon Cost: {1}{W} Vehicles you control become artifact creatures until end of turn. Choose a Dwarf you control. Attach any number of Equipment y...
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Armed Response [Fifth Dawn]$0.25Set: Fifth Dawn Type: Instant Rarity: Common Cost: {2}{W} Armed Response deals damage to target attacking creature equal to the number of Equipment you control. Raksha watched as the g...
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Armguard Familiar [Kamigawa: Neon Dynasty]$0.25Set: Kamigawa: Neon Dynasty Type: Artifact Creature — Equipment Beast Rarity: Common Cost: {1}{U} Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent ...
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Armillary Sphere [Commander 2019]$0.25Set: Commander 2019 Type: Artifact Rarity: Common Cost: {2} ...
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Armistice [Commander 2014]$0.75Set: Commander 2014 Type: Enchantment Rarity: Rare Cost: {2}{W} {3}{W}{W}: You draw a card and target opponent gains 3 life. We all must profit for peace to last. —Mercadian saying
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Armistice [Mercadian Masques]$0.75Set: Mercadian Masques Type: Enchantment Rarity: Rare Cost: {2}{W} {3}{W}{W}: You draw a card and target opponent gains 3 life. We all must profit for peace to last. —Mercadian saying ...
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Armix, Filigree Thrasher (Etched) [Commander Legends]$1.00Set: Commander Legends Type: Legendary Artifact Creature — Golem Rarity: Uncommon Cost: {2}{B} Whenever Armix, Filigree Thrasher attacks, you may discard a card. When you do, target cr...
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Armix, Filigree Thrasher [Commander Legends]$0.50Set: Commander Legends Type: Legendary Artifact Creature — Golem Rarity: Uncommon Cost: {2}{B} Whenever Armix, Filigree Thrasher attacks, you may discard a card. When you do, target cr...
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Armor of Faith [Fifth Edition]$0.24Set: Fifth Edition Type: Enchantment — Aura Rarity: Common Cost: {W} Enchant creatureEnchanted creature gets +1/+1.{W}: Enchanted creature gets +0/+1 until end of turn. "Keep your chai...
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Armor of Faith [Ice Age]$0.24Set: Ice Age Type: Enchantment — Aura Rarity: Common Cost: {W} Enchant creatureEnchanted creature gets +1/+1.{W}: Enchanted creature gets +0/+1 until end of turn. "Keep your chainmail,...
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Armor of Shadows [Commander Legends: Battle for Baldur's Gate]$0.25Set: Commander Legends: Battle for Baldur's Gate Type: Instant Rarity: Common Cost: {B} Until end of turn, target creature gets +1/+0 and gains indestructible. (Damage and effects that...
Redcap's Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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