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Augur of Skulls [Future Sight]$0.24Set: Future Sight Type: Creature — Skeleton Wizard Rarity: Common Cost: {1}{B} {1}{B}: Regenerate Augur of Skulls.Sacrifice Augur of Skulls: Target player discards two cards. Activate ...
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Augury Adept [Commander 2013]$0.71Set: Commander 2013 Type: Creature — Kithkin Wizard Rarity: Rare Cost: {1}{W/U}{W/U} Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put ...
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Augury Adept [Shadowmoor]$0.71Set: Shadowmoor Type: Creature — Kithkin Wizard Rarity: Rare Cost: {1}{W/U}{W/U} Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that...
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Augury Raven [Kaldheim]$0.25Set: Kaldheim Type: Creature — Bird Rarity: Common Cost: {3}{U} FlyingForetell {1}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a late...
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Auntie's Snitch [Morningtide]$0.75Set: Morningtide Type: Creature — Goblin Rogue Rarity: Rare Cost: {2}{B} Auntie's Snitch can't block.Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a ...
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Aura Barbs [Betrayers of Kamigawa]$0.47Set: Betrayers of Kamigawa Type: Instant — Arcane Rarity: Uncommon Cost: {2}{R} Each enchantment deals 2 damage to its controller, then each Aura attached to a creature deals 2 damage ...
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Aura Blast [Planeshift]$0.21Set: Planeshift Type: Instant Rarity: Common Cost: {1}{W} Destroy target enchantment.Draw a card. "None of your history books mention me?" laughed Daria. "They will now."
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Aura Extraction [Onslaught]$0.47Set: Onslaught Type: Instant Rarity: Uncommon Cost: {1}{W} Put target enchantment on top of its owner's library.Cycling {2} ({2}, Discard this card: Draw a card.) Every day, Order cler...
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Aura Finesse [Rise of the Eldrazi]$0.24Set: Rise of the Eldrazi Type: Instant Rarity: Common Cost: {U} Attach target Aura you control to target creature.Draw a card. "Although armor and auras can be similar, the brains requ...
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Aura Flux [Urza's Legacy]$0.24Set: Urza's Legacy Type: Enchantment Rarity: Common Cost: {2}{U} Other enchantments have "At the beginning of your upkeep, sacrifice this enchantment unless you pay {2}." To some, the ...
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Aura Fracture [Prophecy]$0.24Set: Prophecy Type: Enchantment Rarity: Common Cost: {2}{W} Sacrifice a land: Destroy target enchantment. Jamuraa's rhystic mages treat magic as their garden, uprooting unwanted spells...
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Aura Gnarlid [Commander 2018]$0.25Set: Commander 2018 Type: Creature — Beast Rarity: Common Cost: {2}{G} Creatures with power less than Aura Gnarlid's power can't block it.Aura Gnarlid gets +1/+1 for each Aura on the b...
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Aura Gnarlid [Mystery Booster]$0.25Set: Mystery Booster Type: Creature — Beast Rarity: Common Cost: {2}{G} Creatures with power less than Aura Gnarlid's power can't block it.Aura Gnarlid gets +1/+1 for each Aura on the ...
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Aura Gnarlid [Planechase Anthology]$0.25Set: Planechase Anthology Type: Creature — Beast Rarity: Common Cost: {2}{G} Creatures with power less than Aura Gnarlid's power can't block it.Aura Gnarlid gets +1/+1 for each Aura on...
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Aura Gnarlid [Rise of the Eldrazi]$0.24Set: Rise of the Eldrazi Type: Creature — Beast Rarity: Common Cost: {2}{G} Creatures with power less than Aura Gnarlid's power can't block it.Aura Gnarlid gets +1/+1 for each Aura on ...
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Aura Graft [Odyssey]$0.47Set: Odyssey Type: Instant Rarity: Uncommon Cost: {1}{U} Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant. "It's not really ste...
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Aura Graft [Tenth Edition]$0.47Set: Tenth Edition Type: Instant Rarity: Uncommon Cost: {1}{U} Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant. "It's not real...
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Aura Mutation [Invasion]$2.75Set: Invasion Type: Instant Rarity: Rare Cost: {G}{W} Destroy target enchantment. Create X 1/1 green Saproling creature tokens, where X is that enchantment's mana value. "Life can be f...
Redcap's Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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