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Aura of Silence [Friday Night Magic 2002]$40.50Set: Friday Night Magic 2002 Type: Enchantment Rarity: Rare Cost: ...
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Auramancer [Dominaria Remastered]$0.25Set: Dominaria Remastered Type: Creature — Human Wizard Rarity: Common Cost: {2}{W} When Auramancer enters the battlefield, you may return target enchantment card from your graveyard t...
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Auramancer [Magic 2012]$0.25Set: Magic 2012 Type: Creature — Human Wizard Rarity: Common Cost: {2}{W} When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your han...
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Auramancer [Magic 2014]$0.25Set: Magic 2014 Type: Creature — Human Wizard Rarity: Common Cost: {2}{W} When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your han...
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Auramancer [Magic Origins]$0.24Set: Magic Origins Type: Creature — Human Wizard Rarity: Common Cost: {2}{W} When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your ...
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Auramancer [Masters 25]$0.25Set: Masters 25 Type: Creature — Human Wizard Rarity: Common Cost: {2}{W} When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your han...
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Auratog [Tempest]$0.71Set: Tempest Type: Creature — Atog Rarity: Rare Cost: {1}{W} Sacrifice an enchantment: Auratog gets +2/+2 until end of turn. The auratog enjoys eating its wards.
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Aurelia's Fury [Gatecrash]$0.95Set: Gatecrash Type: Instant Rarity: Mythic Cost: {X}{R}{W} Aurelia's Fury deals X damage divided as you choose among any number of targets. Tap each creature dealt damage this way. Pl...
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Auriok Bladewarden [Mirrodin]$0.47Set: Mirrodin Type: Creature — Human Soldier Rarity: Uncommon Cost: {1}{W} {T}: Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power. The Auriok have lea...
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Auriok Edgewright [Scars of Mirrodin]$0.47Set: Scars of Mirrodin Type: Creature — Human Soldier Rarity: Uncommon Cost: {W}{W} Metalcraft — Auriok Edgewright has double strike as long as you control three or more artifacts. Aur...
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Auriok Glaivemaster [Darksteel]$0.24Set: Darksteel Type: Creature — Human Soldier Rarity: Common Cost: {W} As long as Auriok Glaivemaster is equipped, it gets +1/+1 and has first strike. "Give me a bit of steel and I'll ...
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Auriok Replica [Scars of Mirrodin]$0.24Set: Scars of Mirrodin Type: Artifact Creature — Cleric Rarity: Common Cost: {3} {W}, Sacrifice Auriok Replica: Prevent all damage a source of your choice would deal to you this turn. ...
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Auriok Salvagers [Double Masters]$0.50Set: Double Masters Type: Creature — Human Soldier Rarity: Uncommon Cost: {3}{W} {1}{W}: Return target artifact card with mana value 1 or less from your graveyard to your hand. "Memnar...
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Auriok Siege Sled [Darksteel]$0.47Set: Darksteel Type: Artifact Creature — Juggernaut Rarity: Uncommon Cost: {6} {1}: Target artifact creature blocks Auriok Siege Sled this turn if able.{1}: Target artifact creature ca...
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Auriok Sunchaser [Scars of Mirrodin]$0.24Set: Scars of Mirrodin Type: Creature — Human Soldier Rarity: Common Cost: ...
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Auriok Survivors [New Phyrexia]$0.47Set: New Phyrexia Type: Creature — Human Soldier Rarity: Uncommon Cost: {5}{W} When Auriok Survivors enters the battlefield, you may return target Equipment card from your graveyard to...
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Auriok Transfixer [Mirrodin]$0.24Set: Mirrodin Type: Creature — Human Scout Rarity: Common Cost: {W...
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Auriok Windwalker [Fifth Dawn]$0.71Set: Fifth Dawn Type: Creature — Human Wizard Rarity: Rare Cost: {3}{W} Flying{T}: Attach target Equipment you control to target creature you control. Each generation, a handful of Aur...
Redcap's Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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